| 3DMark06 Results | |||
| Result 1 | |||
| File Name | |||
| Primary Device | NVIDIA GeForce 8800 GTS | ||
| Width | 1280 | ||
| Height | 1024 | ||
| Anti-Aliasing | 8 sample AA | ||
| Anti-Aliasing Quality | 0 | ||
| Texture Filtering | Optimal | ||
| Anisotropic Level | 1 | ||
| VS Profile | 3_0 | ||
| PS Profile | 3_0 | ||
| Force full precision | No | ||
| Disable HW shadow mapping | No | ||
| Disable post-processing | No | ||
| Force software vertex shader | No | ||
| Color mipmaps | No | ||
| Force software FP filtering | No | ||
| Repeat tests | Off | ||
| Fixed framerate | Off | ||
| Comment | |||
| 3DMark Score | 5818 | 3DMarks | |
| SM2.0 Score | 2585 | ||
| HDR/SM3.0 Score | 2084 | ||
| CPU Score | 2286 | ||
| Game Score | N/A | ||
| GT1 - Return To Proxycon | 22,253 | FPS | |
| GT2 - Firefly Forest | 20,836 | FPS | |
| CPU1 - Red Valley | 0,722 | FPS | |
| CPU2 - Red Valley | 1,158 | FPS | |
| HDR1 - Canyon Flight | 23,617 | FPS | |
| HDR2 - Deep Freeze | 18,058 | FPS | |
| Fill Rate - Single-Texturing | 1696,610 | MTexels/s | |
| Fill Rate - Multi-Texturing | 11413,670 | MTexels/s | |
| Pixel Shader | 233,230 | FPS | |
| Vertex Shader - Simple | 164,449 | MVertices/s | |
| Vertex Shader - Complex | 72,531 | MVertices/s | |
| Shader Particles (SM3.0) | 59,524 | FPS | |
| Perlin Noise (SM3.0) | 94,776 | FPS | |
| 8 Triangles | 11,942 | MTriangles/s | |
| 32 Triangles | 47,242 | MTriangles/s | |
| 128 Triangles | 87,538 | MTriangles/s | |
| 512 Triangles | 89,418 | MTriangles/s | |
| 2048 Triangles | 89,347 | MTriangles/s | |
| 32768 Triangles | 89,360 | MTriangles/s | |
| Central Processing Unit | AMD Athlon(tm) 64 X2 Dual Core Processor 6400+ | ||
| Internal Clock | 3200 | MHz | |
| External Clock | 200 | MHz | |
| Display Device | NVIDIA GeForce 8800 GTS | ||
| Total Local Video Memory | 612 | MB | |
| Driver Version | 7.15.11.6925 | ||
| VGA Memory Clock | 0 | Hz | |
| VGA Core Clock | 0 | Hz | |
| Total Physical Memory | 4096 | MB | |
| Operating System Info | Windows (TM) Vista Ultimate | ||